The mat phong setting enables or disables phong shading.
Mat phong 0 comparison.
But mat phong disables rimlight along with some other stuff that helps contribute to the soft lighting i was referring to.
As you can see the solider looks a bit darker but a bit more cartoony somewhat like the original tf2 trailers.
It s not a launch option.
Essentially this affects the lighting and shadows on weapons and characters.
Mat phong is a convar all you need to do is put mat phong 0 in your fps config you can put it directly in the console for comparison though it takes a while to remove all phongs from the map.
Mat phong disables more than just rimlight.
This guide shows comparisons between various mat phong mat specular and mat bumpmap settings.
But many people would rather use r rimlight 0 because it doesn t break anything.
Mat phong makes lighting look much softer for lack of a better word overall.
I actually prefer it.
As you can see the solider looks a bit darker but a bit more cartoony somewhat like the original tf2 trailers.
Just clearing up some stuff.
Mat phong 0 looks better imo and provides a higher framerate since it doesn t have to render plasticy shines all over everything including cotton clothing which doesn t shine at all irl.
Leave a like if it helped.